Cribbage is played with a
fifty two card pack, Aces are low. Each round in the game is scored and
the scores are counted on a cribbage board. The first player to get 121
points or more, there and back again on the board, wins. All three games
must be played and each game, regardless of winning margin, receives one
Cut the cards, the player
with the lowest card wins the deal. The dealer shuffles and presents the
cards to the other player to cut and then deals six cards each, the
other player goes first. The deal alternates throughout the game. If an
incorrect amount of cards are dealt then the same dealer will deal the
cards without penalty.
One player from each side
will cut the cards, the player with the lowest card wins the deal. The
dealer shuffles the cards and presents them to the player on his right
to cut and then deals five cards each, the player to the dealers left
goes first. The deal alternates throughout the game. If an incorrect
amount of cards are dealt then the same dealer will deal the cards
Each player throws away two,
one in doubles, of their cards leaving them with
four cards each. The four cards which have been thrown away form the
crib. Later the dealer will get to count the crib in his own score.
No-one is allowed to look at the crib yet.
The player who did not deal,
or the player to the dealers left in doubles, cuts the pack and the
dealer turns over the top card, this card is the Starter.
If it is a Jack this dealer
immediately says "two for his heels" and gets two points and can be
taken at all times even when this allows the dealer to win the game.
The game starts with either the non dealer or the player to the left of
the dealer in the case of doubles.
Players take it in turns to
lay a card from their hand and say what all the cards that have been
laid add up to. Keep your hands separate, you will need them later.
Each player must continue to
play if they can lay cards that don't make the total score over 31. If a
player can't go they must say "Go" and the other player or players will
lay as many of their cards as they can until they are as close as they
can get to 31.
When a total of 31 are
reached, or as close as the cards will allow, players start again from
zero. Cards that were played in the last round are turned face down. If
one player has been out they are back in when the count begins again.
You do this until all the cards have been laid even if it means that one
player has to do a round on their own.
In any round a player that
makes the total fifteen gets 2 points, the player that lays the last
card in any round gets 1 point "for the Go" or 2 points if they manage
to hit 31 exactly.
As you lay the cards you can
also get points for making pairs and runs. So player one lays a seven of
Diamonds, player two a seven of Hearts and gets 2 points for the pair,
player one then lays seven of Spades and gets 6 points and player two
lays seven of Clubs and gets 12 points. Play then continues up to 31 in
the normal way.
Or, player one lays a two,
player two a three, player one a four and gets 3 points for the run. If
player two then lays a five he gets four for the run. These can be
played in any order eg. Two , four, three.
The player that did not deal
lays his cards in front if him and counts up the scores that come from
those four cards and the Starter, making a five card hand. You can use
every card as many times as you want in a different combination of
scoring hands, so three queens count as three different pairs. Then the
dealer counts his own hand and then the dealer turns over the crib and
counts that, so the dealer will generally score the most and it is
important to deal alternately.
A player may request
assistance from another member of their team to count their score either
in doubles or singles.
In doubles the player to the
left of the dealer calls their score first followed by players in a
Scoring in the show
In the show you score for
your cards as follows, picture cards counted as ten, aces are one.
If the Starter is not a Jack and you have the Jack of the same suit you
get "One for his Nob", 1 point. This can be counted if it is the only
point in a player’s hand.
Fifteen, two cards that make fifteen, 2 points
Pair, two cards of the same rank, 2 points
Pair Royal, three cards of the same rank, 6 points
Double pair royal, four cards of the same rank 12 points
Run, three or more cards in ranking order, 1 point per card
Flush, four cards of the same suit in one hand 4 points.
A flush when counting the
box must have all five cards of the same suit five points.
If your opponent notices
that you have missed a score that you might have taken he calls
"Muggins" and takes that score for themselves, so it's important to
concentrate and ask for a team member’s assistance if unsure when you
(1) Most players do not take
advantage of a player that declares a short hand but a player may take
these points without feeling of guilt.
(2) Where a player
challenges an opponent’s incorrect called score and has not counted the
score correctly themselves then the difference between the declared and
actual points are not taken.
(3) A player who
persistently overcalls their score or challenges an opponents score that
is proven o be called correct then the captain should be informed and
that particular game will be awarded to the other player.
After the Show you deal
again and play another round. You keep playing until someone has scored
121 or more.
The penultimate week of each
round shall be left blank for any postponed games to be played. Should
mutual agreement be reached then games may be played at a time suitable
to both teams but must be no later than the penultimate week